Feral Trinkets for LFR, Flexi and Normal

First of all, I think I should explain why I would write a post on this. Recently I was lurking on Icyveins forums, and came across a post on BiS trinkets, specifically about Rune of Re-Origination (LFR). A well-meaning person told the poster that Rune is BiS, even if they have LFR version, and they should therefore keep it. The logic here being that since Heroic Rune is BiS for Heroic geared druids, that LFR Rune must be BiS for LFR geared druids.

Secondly, there are a few great gear guides out there including “BiS” if you can call it that, but they focus on heroic gear, since simming lists for every gear level is impossible.

So after importing my own character, converting my gear to LFR value and simming the trinkets in Catus, I thought, why not pick out the standard gear sets available at LFR, Flexi and Normal levels, and find the BiS trinkets at those levels?

Warning: this will not be a definitive list; it is to give people who don’t know how to sim their character an easy guide to sorting trinkets. If you want accurate results for your personal gear, I highly recommend downloading Catus and importing your own character. (more…)

Weekly Rundown

I didn’t do a rundown last week, even though I promised, because I managed to finally finish up my Feral guide to Garrosh and post that, so there didn’t seem much point in an update. I don’t have anything new to add this week, though I have finished study for the year (hooray) so I have no more excuses not to be putting more content on here.

Content you may expect to see shortly:

  • A rough trinket evaluation based on lower gear levels – should get this out this week, I’ve just been putting it off
  • A fun flow chart on talents – I have to make sure my brainstorming ideas can actually be achieved through my artistic ability.. kind of an “eyes too big for your stomach” kind of situation.

Current Raiding:

After spending a week wiping to Immerseus (oh the shame), which is meant to be the “easiest” Heroic, and trying strat after strat (and people getting confused), we tried a new strat as a last resort, which was to use the widest platform at the back of the room, with tanks on the platforms to the sides, and running in to tank the adds so DPS could reach. We downed it on the second attempt using this strat, and I know I was at least a little annoyed we hadn’t just tried that strat to start with, because for some reason we decided on our first attempts that we’d move platforms on each tank swap so DPS would have a clear space, but it was the movement that was messing us up especially with adds, and melee trying to move over were getting punted by absolutely everything on the way including adds.

After that we were like “let’s just try Heroic Protectors for lols, see how we go” we got them down on the second night of attempts.

On a related note, I’m tossing up the idea of writing guides for Heroic bosses from Feral PoV – the problem so far is that most of the talent choices and strats are similar to normal, so there’s not really content enough for a post like I have been doing on normals. Plus there’s a few Heroic mode guides and videos out there already. The kind of niche I’ve been able to fill so far is that most people who take the time to write guides or post videos are doing Heroic modes and have probably breezed through Normals without much trouble with any of the mechanics, so the advice they can give the player who is struggling on that content is minimal, whereas since I’m behind on progression this expansion I can write detailed advice on normal content.

Game changes/discussion:

I’m going to leave the majority of discussion on this until there is some more content to really discuss. So far all I’ve seen is the level 90 talents, some of which definitely need some work before they go live, and to be honest feel a little lackluster for level 90 talents.

Other:

That about wraps this up, in the tradition (that I’m starting) of keeping things short and sweet. As always, if you have any thoughts, suggestions, ideas or anything, don’t hesitate to leave a constructive comment below!

Siege of Orgrimmar: Feral DPS – Garrosh Hellscream

Garrosh Hellscream – Siege of Orgrimmar

Welcome to the 5th part of my Feral PoV guide through Siege of Orgrimmar focusing specifically on Garrosh Hellscream.

To see my guide on:

  1. Imerseus, The Fallen Protectors, Norushen & Sha of Pride (1-4) click here
  2. Galakras, Iron Juggernaut, Kor’kron Dark Shaman & General Nazgrim (5-8) click here
  3. Malkorok, Spoils of Pandaria & Thok the Bloodthirsty (9-11) click here
  4. Siegecrafter Blackfuse and Paragons of the Klaxxi (12 & 13) click here.

The following guide is from the point of view of Feral Druid in normal mode SoO 10man. I won’t be going into detail on specific strategies here as that’s what dedicated guides are for.

If no glyph/talent is mentioned, assume it is the generic build (i.e. Cat Form and Savage Roar for glyphs) and talents of your choice. Also, many spec choices are opinion based so if you have a preference (e.g. Feline Swiftness over Wild Charge) do not interpret my recommendation as the end-all of choices! Feedback, advice etc would be greatly appreciated, so don’t hesitate to leave a constructive reply.

(more…)

Weekly Rundown

Alright, so I’ve said many times I’m going to do more consistent posts, possibly weekly. Unfortunately, when I make these promises I don’t take into account that I’m a serial procrastinator and that I don’t really think of ideas on schedule. Plus I frequently forget what day it is.
To make this easier on myself I’m going to come up with a simple formula: What my plans are for future blog posts and updates, my current raid experience and achievements, and game changes.

Content you may expect to see shortly:

  • Currently in the process of writing a specific guide for Garrosh from Feral PoV
  • A rough trinket evaluation based on lower gear levels
  • A fun flow chart on talents

Current Raiding:

We managed to finally down Garrosh last week after several unsuccessful nights of attempts, mostly trying to deal with Mind Control closely timed with other mechanics. A messy kill (but aren’t they always?) but by far not our messiest. We put in an extra raid night on Thursday which we previously were using to supplement gear and practice in Flexi, and managed to get him down earlier than usual. So our other two raid nights we spent doing the meta achievement for SoO, which most of us are 1 achievement off which is the 3 parter on Paragons of the Klaxxi, so new mount next week!

Game changes/discussion:

Well.. uh.. there’s an awful lot going right now with the new expansion announced, and to be perfectly honest I haven’t even had the time to go sifting through all the planned updates and changes for feral and everything else. My current study period is finishing up in a few weeks (thank god!), and while the lead up to Christmas is always hectic, I intend to do some special blog posts on Warlords of Draenor content and hopefully try out the beta for the first time (if I can).

Other:

On a side note, this blog has recently reached (and passed) 1,000 hits, which is fantastic! My most popular posts are definitely Feral related guides, so I’ll be sure to provide more useful material for people in the future. If something on this blog has helped you out, it’d be fantastic if you’d sign up for the RSS feed or on Twitter which will announce new blog posts, and pass the link on to anyone you know who may find it interesting.

To keep things short and sweet, and to prevent myself from drafting this post and putting it off for another week, I’m going to leave it at that and post it!

As always, if you have any thoughts, suggestions, ideas or anything, don’t hesitate to leave a constructive comment below!

Siege of Orgrimmar: Feral DPS p.4

Bosses 12 & 13 Siege of Orgrimmar

Welcome to the 4th part of my Feral PoV guide through Siege of Orgrimmar. Bosses covered here are Siegecrafter Blackfuse and Paragons of the Klaxxi.

To see my guide on:

Imerseus, The Fallen Protectors, Norushen & Sha of Pride (1-4) click here

Galakras, Iron Juggernaut, Kor’kron Dark Shaman & General Nazgrim (5-8) click here

Malkorok, Spoils of Pandaria & Thok the Bloodthirsty (9-11) click here

Deviating a little from my usual grouping, I’m not in a position to write a guide on Garrosh yet but expect it to come in the near future.

The following bosses are from the point of view of Feral Druid in normal mode SoO 10man. I won’t be going into detail on specific strategies here as that’s what dedicated guides are for.

If no glyph/talent is mentioned, assume it is the generic build (i.e. Cat Form and Savage Roar for glyphs) and talents of your choice. Also, many spec choices are opinion based so if you have a preference (e.g. Feline Swiftness over Wild Charge) do not interpret my recommendation as the end-all of choices! Feedback, advice etc would be greatly appreciated, so don’t hesitate to leave a constructive reply.

(more…)

Siege of Orgrimmar: Feral DPS p.3

Bosses 9-11 Siege of Orgrimmar

Welcome to the third part of my Feral PoV guide through Siege of Orgrimmar. Bosses covered here are Malkorok, Spoils of Pandaria and Thok the Bloodthirsty. To see my guide on 1-4, click here or 5-8 click here.

The following bosses are from the point of view of Feral Druid in normal mode SoO 10man. I won’t be going into detail on specific strategies here as that’s what dedicated guides are for.

If no glyph/talent is mentioned, assume it is the generic build (i.e. Cat Form and Savage Roar for glyphs) of your choice. Also, many spec choices are opinion based so if you have a preference (e.g. Feline Swiftness over Wild Charge) do not interpret my recommendation as the end-all of choices! Feedback, advice etc would be greatly appreciated!

(more…)

Siege of Orgrimmar: Feral DPS p.2

Bosses 5-8 Siege of Orgrimmar

Welcome to the second part of my Feral PoV guide through Siege of Orgrimmar. Bosses covered here are Galakras, Iron Juggernaut, Kor’Kron Dark Shaman and General Nazgrim. To see my guide on the first 4, click here.

The following bosses are from the point of view of Feral Druid in normal mode SoO 10man. I won’t be going into detail on specific strategies here as that’s what dedicated guides are for.

If no glyph/talent is mentioned, assume it is the generic build (i.e. Cat Form and Savage Roar for glyphs) of your choice. Also, many spec choices are opinion based so if you have a preference (e.g. Feline Swiftness over Wild Charge) do not interpret my recommendation as the end-all of choices! Feedback, advice etc would be greatly appreciated!

(more…)

Siege of Orgrimmar – Feral DPS p.1

Bosses 1-4 Siege of Orgrimmar

The following bosses are from the point of view of Feral Druid in normal mode SoO 10man. I won’t be going into detail on specific strategies here as that’s what dedicated guides are for.

If no glyph/talent is mentioned, assume it is the generic build (i.e. Cat Form and Savage Roar for glyphs) of your choice. Also, many spec choices are opinion based so if you have a preference (e.g. Feline Swiftness over Wild Charge) do not interpret my recommendation as the end-all of choices! Feedback, advice etc would be greatly appreciated!

(more…)

First Impressions – 5.4

WoWScrnShot_091313_113242New content! New raid! New zone! Finally, something exciting to do and write about other than level alts!

First of all, Timeless Isle is awesome! Even on a server like mine that is dominated by the other faction, I can still say it is a lot of fun. Especially when you have the joy of throwing people off high ledges who deserve it.

By the way, don’t stand near any ledges.

The legendary cape only took an hour or two after arriving to get, though we were very lucky with our faction scraping together enough to defeat the Celestials. Plus there is a section up on a huge ledge that you can only get to with the legendary cloak, that has lots of elites and a few rares that spawn. The elites give around 20 rep each, compared to about half that much from other mobs on the island, and drop somewhere between 50-100 coins each. They do hit very hard so you would need a tank to efficiently farm them. We managed to get some guild members up there to farm who didn’t have their capes yet by getting them to ride a multi passenger mount of someone who did have it. However if they try to go into the fortress type place, they will be sent back to the arena.

Oh, and 496 BoA items for all my alts who haven’t dinged 90 yet? Hell yes! Unless it’s the Monk who tried to tank LFR last night without gemming/enchanting/reforging that gear, then it’s hell no.

Talents:

I really miss Nature’s Swiftness. And my instant cyclone for world PvP, mostly just for getting rid of annoying gankers. On our raid on Wednesday several times I pressed my Renewal macro to buff my Rip, forgetting I didn’t have NS there anymore. I really didn’t think I got that much use out of NS except for the opener, but when we did Immerseus on Flexi, everytime he re-emerged from the add phase and I had to work my bleeds back up on him, I mourned for the loss of some more. So far Dream of Cenarius doesn’t feel that fun anymore, but I may change my mind later.

Ysera’s gift, well, it looks nice on the healing metres, that’s for sure. When I tried it, it did a large portion of my overall healing, and very little overhealing at this stage. I do prefer the feeling of having an on-use heal but the lazy part of me likes to get away with using something that just heals for me.

Siege of Orgrimmar

I haven’t really got much to say for this so far, as we decided to do Flexi on the first night and take some of our casual guild members along. The first two bosses seem very easy on Flexi, maybe a little too easy. As I mentioned the target swtiching on Immerseus is not fun. It also feels like a lot of melee is a hindrance on this fight with the aoe that drops on the ground, making it necessary to both spread out but also stay within reach of healers and stay behind the boss.

And more target switching on Fallen Protectors. We did not manage to defeat the third boss on Flexi, mostly because of very low dps. We had 15 people and only 3 orb spawns, so several people who were last in line for their orbs were doing very low damage and we hit the berserk timer.

More on this when we do normals, but with one of our raid members taking some personal time off, this may take a while.

Proving Grounds

WoWScrnShot_091313_110049Also, proving grounds? How fun are they?! As with all of the trials it seems, bronze and silver are a breeze, until you get to Gold. I reached a brick wall when I got up to the Sha trials (around round 7), since you have a very small burst window to do real damage to the Sha. This is more difficult when it sounds when you take into consideration that Feral has both weak burst (without Incarnation, and if you use that you’re energy starved after Berserk ends) and poor target switching. So after breezing through Bronze and Silver I won’t deny it took me over an hour probably for gold, and the more annoyed you are, the more likely you are to mess up to small things that you didn’t have problems with before, so take a deep breath and remember it’s only a game! Eventually it will all fall into place.

DPSgold

I also attempted the healer one. I found it very difficult come Gold on my disc priest, and slightly easier as holy. I think it’s that Disc is great for stopping people from dropping in health, but not so great for healing them up again. I then tried as Resto Druid and finished gold on the 3-4th try. Glyph of Efflorescence, that’s all you need to know. I also found ~wave 5 to be the hardest to heal overall, and then the tank takes a lot of spike damage in further waves.

Some pointers for Gold as Feral:

- If you get hit by amber, you’re pretty much going to lose. The timer is very tight, and I’ve found not that accurate.

- Use amber to your advantage. I usually find when there’s 2 ambershapers (?) I prefer to kill one and let the other one cast. Beware that if you’re standing too close to the mob you’re trying to encase, you can get hit too. The larger mobs (with the shields) seem to need a larger area for you to not get hit also.

- Bleed cleaving is very strong, and that’s where a lot of your damage will come from, especially on targets that are, or will be, encased in amber.

- Save the Berserk spawns for the first and last Sha. They don’t despawn. I found I had to save my Berserk cooldown for the very last Sha. While the shield is up, it is worth beating down his health, but you should be pooling energy for when the ghost/adds come out, and before you know his shield is about to come down.

- As may be apparent if you read up on it, gear is all scaled down to 463 (5 man Heroic level), set bonuses, meta gem and legendary cape don’t work.

- Mobs won’t turn to face you or hit you, so there is no need for Glyph of Shred or Glyph of Cat Form.

What doesn’t seem fair at the moment, and I’m not sure if this is an oversight or on purpose, but you cannot use Symbiosis on anything as DPS, but you can as Resto.

Currently I haven’t found a spec combination that can do the Feat of Strength achievement to complete silver as a different Specialisation. I tried the tanking one as dps, but either I take too much damage or can’t keep the mobs off the healer. So I thought I could try the healer one as Feral but the damn squishy tank takes too much damage, and your Healing Touch doesn’t heal enough. It also seems that Blizzard thought of this, and you do not seem to regenerate mana properly in cat form. My suspicion is that the healer as dps may be possible by a hybrid class such as Balance Druid or Shadow Priest.

I hope to write up a guide for Feral Gold in the near future.

That’s it for now, more to come soon!

Bloopers for this week

Ah, the facepalm worthy moments that I somehow feel it’s therapeutic to share with strangers…

On Wednesday, two rogues were in the Mage Tower in Stormwind trying to gank, so I decided to take my druid there and show them a lesson ^_^. I just equipped my PvP trinket and left my PvE gear on, because I’m lazy. First attempt they killed me though I got one to about 30% health and had 5 combo points about to do a rip when they managed to pull together and stun me to death. Then somehow they got separated and I managed to kill both of them. Good times.

So that night we did Heroic Jin’Rokh who we’ve done a few times before. Except this time we wiped half the night to things we know how to do. On top of that I just couldn’t seem to do decent numbers and was considering changing to Incarnation to burst during the pool phases, when after about an hour, we finally got him down.

No heroic helm for me, no trinket. So I used my coin.
Damn! Ring.
Wait, Heroic thunderforged ring.
Win!

So as I go to equip it and reforge it the same as my old ring (which was the same one, only normal TF), I realise that this entire time, I’ve had my PvP trinket equipped.
Facepalm.

The rest of the night was pretty mediocre, and so was my damage, except on Tortos, where lets face it, AoE. ‘Nuff said.

So last night we were doing attempts on Heroic Ji’Kun, which we hadn’t managed to down yet, mostly just because of either tank deaths or messing up nest rotations. Again I feel like my DPS is terrible even though I was getting as many Primal Nutrient buffs as I could. But I figured, I always got them at the worst possible times (i.e. right before downdraft). But somehow, on the 5th or so attempt, things came together. We finally got it down.

That moment, where someone says “just burn it!”. Love it. Happy kitty.

Next was Durumu, who was on Normal. During this fight I was able to pay a bit more attention, and something odd was happening. When my Rune of Re-origination procced, my Droodfocus was telling me the bleeds were weaker than the ones I had on currently. Several times.
This can’t be right?
And my damage on Durumu was only about 150k, where last week I managed 200k.
What?
At the end of the fight I look at my gear, and my stats… and haste is higher than mastery. /facepalm. All I changed was my TF ring to H-TF!
I’d done all the bosses, from Horridon to Durumu, proccing haste on my Rune without even realising it, and blindly reapplying my bleeds with 0 mastery.
SIGH!

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