5.2 Patch Notes (Druids)

5.2 PTR patch notes as of 22nd December 2012 (for full notes visit the official page here). These will of course be adjusted over the upcoming weeks as they’re tested on the PTR. Just the most pertinent ones are listed here, follow above link to view full notes.


Cyclone now has a 30-second cooldown for Feral Druids. In addition, it will now share diminishing returns with Banish, Seduction, Bind Elemental, Hex, Freezing Trap, Wyvern Sting, Gouge, Sap, Hibernate, Paralysis, Polymorph, Ring of Frost, Repentance, and Quaking Palm.


A pretty harsh nerf for Feral PvP, but perhaps partly warranted by the unique nature of the spell.

However, I anticipate a reduction in the cooldown, as a 30 second gap for only 6 seconds of immunity is rather harsh. If this goes live however, I can see it hurting feral PvP severely, as the instant-cast cyclone is one of the most significant abilities ferals bring to a team, and without powerful CC abilities, they’re more like a less effective rogue (at least in my opinion).

Symbiosis: Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.

Meh, had to be done I guess.

Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.

I figure this is a response to the Restoration use of this spell, which is highly effective for escaping when being focused – a little too much so. I can still see it being very


effective with this change, but it’s unlikely to change the chances that feral will pick up this talent, given that feral already has several speed-increasing abilities. I am speaking about PvP of course, as this spell still will not have any benefit for raiding that I can see.

Rejuvenation now costs approximately 9% less mana.
Revive and Mark of the Wild now cost 55% less mana.
Faerie Swarm can now snare more than one target at a time.


Mass Entanglement now has a 30-second cooldown (was 2 minutes).

Makes this spell much more useful, but possibly still not worth picking up.

Nature’s Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%). nature's Vigil

Which means this talent is going to get nerfed pretty significantly, most likely because of PvP burst, as this talent is a less optimal options for PvE. I really hope this gets adjusted, as at 10% it really defeats all point of picking the talent at all for Feral and possibly Balance. The only time it is picked up in PvE is for short periods of burst where you would optimally line it up with Berserk and possibly Incarnation. So being able to use it twice as much won’t really equal out, as a 1.5 minute cooldown won’t line it up with any other significant cooldown every second time – i.e. Berserk or Incarnation, and without those you don’t have the energy to make the most of this talent. This talent will be a speck of dust compared to Heart of the Wild and Dream of Cenarius.

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