Thank-you Looking For Raid lootbags
Thank-you, Looking for Raid runner-up bags. Although usually I am frustrated when you magically pop into my backpack, a token to represent I, yet again, have not gotten my tier piece; I for once have reason to be grateful. For every piece of loot I didn’t get, for every week I’d run every LFR on my druid or priest and get no equipable items, my cash pile grew.
No, I’m not being sarcastic. Well, maybe a tiny bit, but mostly no. But the roughly 13,192 (calculating roughly 75% bag chance per boss, plus 30g per completed LFR from 3 lvl 90s) I’ve earned this expansion so far from missing out on loot items, has helped me obtain my very own personal Grand Expedition Yak! So thanks bags of gold, you’ve contributed to my expensive mount collection fund!
Bit of an odd way to start off a blog post, right?
It comes after another week of bad luck in Looking for Raid, which I like to think has funded my expensive mount, and when people ask me how I earned my money for the mount, that’s what I tell them. Fortunately, real raids were a lot more positive. After skipping Horridon for a week the week before last, we went back and cleared the last 2 bosses of Heart of Fear which we had not pushed through mostly because of a few of us leaving for holiday. After that it was Terrace of Endless Spring, which was, with the 10% debuff, a bit of a pushover to be honest. Heart of the Wild for Tsulong was incredibly OP and managed to shave off a whole phase compared to previous attempts with DoC.
I’ll admit, at one time I thought Lei Shi was cute. The voice which annoyed most people I thought was adorable and highly entertaining. “I’m hiding until you leeeeave!” However, after trying to dps on normal it felt like “I saw use your cooldowns I’m going to hiiiiiiide!” “Did you just get 5 combo points and use Tiger’s Fury? I’m going to become invulnerable!” But eventually Lei Shi was defeated.
NO Lei Shi, it’s YOUR fault it happened.
During our break from Horridon, there was a hotpatch to reduce the health of the adds that spawn during the encounter. This seemed to make a lot of difference, as, on our first week back at it, we finished the encounter on the second try. A lot of the advice I read recommended to use Heart of the Wild for both add aoe on the third door, and as an extra tranquility. But on our successful try, my tranq wasn’t really needed, and I didn’t get much use out of hurricane as either adds died too quickly or were moved too often, so next time I think I will go back to DoC. In addition, my bad luck in obtaining any form of the Sha Touched agility weapon (either from LFR or our ToES) was turned around by [Jalak’s Maelstrom Staff] dropping on our first kill (I’d been using the MV one 2/2), which appropriately looks like Horridon’s head stuck on a stick, but in miniature. Fortunately, I’m the only one in our raid who uses 2h agility weapons for main spec, so it’s mine, all mine! Unfortunately, the huge amount of hit rating on both that weapon and the trinket of the shado-pan assault has put me over 8% hit with no way to reforge any more of it away.
We managed to down Council on the second night of attempts. The trick really seemed to be pumping any extra dps onto Sul. Soul Swap is absolutely amazing for this fight. Another great option is Typhoon for the Loa spirits. Thiiiiis can maybe be a problem with Rolley-Poley guy if he decides to roll next to it just as you throw it back in his direction.. But other than that, feral (or melee, for that matter) damage on the Loa spirit is very clunky as you spend more time weaving around sand pits than time actually damaging it, so it’s best done by range, with a Typhoon or Bash to help. I did top our meters on this fight as feral, but I lost a lot of bleed cleave uptime because of soul swap macro malfunction. For some reason, if you macro it to apply soul swap to your focus (i.e. Sul) and are not targeting that boss, it will say “invalid target”. If at any other time you try to apply soul swap to a target which already has your bleeds, it will say “invalid target”. However, if your target is your focus as well, and you use the macro, it uses the cooldown but does nothing, which is the problem I had with Soul Swapping on Sul. Or at least I think that’s what happened. Very frustrating.
After a plummeting drop down a deep, dark, dank hole, we arrived to find a goat.. er.. I mean, turtle, stuck in the cave. Tortos is actually a lot more fun on normal than LFR, as there are less out of control turtles and more time on boss. Unfortunately, melee on this fight is pretty dull, with some very nice damage coming from trash aoe on bats. Bear thrash is handy to subtly blend in if you have a tank with good threat and are not going to pull aggro on yourself. You can feral charge Tortos (I pretty much try this every fight, including the first time we pulled Ragnaros in FL, with interesting results) but he will just throw you back into the room. I highly recommend glyph of shred for this fight, either that or Survival Instincts, but I found Barkskin was up for a good number of the stuns. We should be working on Magaera this week and sorting out a good kill rotation, or whether to stick with the recommended. Our problems do not lie in the damage from rampage but rather the damage inbetween which is taking out dps or healers. This means that currently HotW w/ tranquility isn’t all that much use.
I kind of wish for the sake of my own ego that I could lean against a doorway, look vaguely disinterested, and casually say something along the lines of “yeah, we downed all the normal modes just after release. That’s the easy stuff. Now we’re onto hardmode content” while glancing at my fingernails. Or, if you prefer, curled up in cat form on an overhanging branch with a paw draped over the side, one eye lazily opened, and a stretch as I subtly praise my own importance and skills. But, alas! I can’t. I know we’re quite slow for progression this patch.. well – this whole xpac. But we’re more or less a casual guild, and we’ve suffered the irritation over recruitment when there’s simply not enough for raids, and people go on holidays to visit friends or partners and raids suspended.
Anyway, that’s about all the updates. So far 5.3 is looking pretty quiet on the feral front – maybe a good thing, as too much attention usually leads to bad things rather than good. But keep an eye on the changes to Savage Roar – damage % increased from 30%-40% which should be a significant buff. This means you’re losing even more if you let it drop off, and likely increases the gap between an inexperienced and competent feral. Probably a easy-fix (just a spit’n’shine, she’ll be fine) to compensate for scaling or whatnot. The other notable change (still early days) is to tranquility:
“Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.”
which may make it back to a valuable raid CD for feral (without using HotW). But no benefit to 10 mans.
Anyway that’s all from me this time. Any questions, requests, advice, whatever! is welcome.