First Impressions – 5.4
First of all, Timeless Isle is awesome! Even on a server like mine that is dominated by the other faction, I can still say it is a lot of fun. Especially when you have the joy of throwing people off high ledges who deserve it.
By the way, don’t stand near any ledges.
The legendary cape only took an hour or two after arriving to get, though we were very lucky with our faction scraping together enough to defeat the Celestials. Plus there is a section up on a huge ledge that you can only get to with the legendary cloak, that has lots of elites and a few rares that spawn. The elites give around 20 rep each, compared to about half that much from other mobs on the island, and drop somewhere between 50-100 coins each. They do hit very hard so you would need a tank to efficiently farm them. We managed to get some guild members up there to farm who didn’t have their capes yet by getting them to ride a multi passenger mount of someone who did have it. However if they try to go into the fortress type place, they will be sent back to the arena.
Oh, and 496 BoA items for all my alts who haven’t dinged 90 yet? Hell yes! Unless it’s the Monk who tried to tank LFR last night without gemming/enchanting/reforging that gear, then it’s hell no.
I really miss Nature’s Swiftness. And my instant cyclone for world PvP, mostly just for getting rid of annoying gankers. On our raid on Wednesday several times I pressed my Renewal macro to buff my Rip, forgetting I didn’t have NS there anymore. I really didn’t think I got that much use out of NS except for the opener, but when we did Immerseus on Flexi, everytime he re-emerged from the add phase and I had to work my bleeds back up on him, I mourned for the loss of some more. So far Dream of Cenarius doesn’t feel that fun anymore, but I may change my mind later.
Ysera’s gift, well, it looks nice on the healing metres, that’s for sure. When I tried it, it did a large portion of my overall healing, and very little overhealing at this stage. I do prefer the feeling of having an on-use heal but the lazy part of me likes to get away with using something that just heals for me.
Siege of Orgrimmar
I haven’t really got much to say for this so far, as we decided to do Flexi on the first night and take some of our casual guild members along. The first two bosses seem very easy on Flexi, maybe a little too easy. As I mentioned the target swtiching on Immerseus is not fun. It also feels like a lot of melee is a hindrance on this fight with the aoe that drops on the ground, making it necessary to both spread out but also stay within reach of healers and stay behind the boss.
And more target switching on Fallen Protectors. We did not manage to defeat the third boss on Flexi, mostly because of very low dps. We had 15 people and only 3 orb spawns, so several people who were last in line for their orbs were doing very low damage and we hit the berserk timer.
More on this when we do normals, but with one of our raid members taking some personal time off, this may take a while.
Also, proving grounds? How fun are they?! As with all of the trials it seems, bronze and silver are a breeze, until you get to Gold. I reached a brick wall when I got up to the Sha trials (around round 7), since you have a very small burst window to do real damage to the Sha. This is more difficult when it sounds when you take into consideration that Feral has both weak burst (without Incarnation, and if you use that you’re energy starved after Berserk ends) and poor target switching. So after breezing through Bronze and Silver I won’t deny it took me over an hour probably for gold, and the more annoyed you are, the more likely you are to mess up to small things that you didn’t have problems with before, so take a deep breath and remember it’s only a game! Eventually it will all fall into place.
I also attempted the healer one. I found it very difficult come Gold on my disc priest, and slightly easier as holy. I think it’s that Disc is great for stopping people from dropping in health, but not so great for healing them up again. I then tried as Resto Druid and finished gold on the 3-4th try. Glyph of Efflorescence, that’s all you need to know. I also found ~wave 5 to be the hardest to heal overall, and then the tank takes a lot of spike damage in further waves.
Some pointers for Gold as Feral:
– If you get hit by amber, you’re pretty much going to lose. The timer is very tight, and I’ve found not that accurate.
– Use amber to your advantage. I usually find when there’s 2 ambershapers (?) I prefer to kill one and let the other one cast. Beware that if you’re standing too close to the mob you’re trying to encase, you can get hit too. The larger mobs (with the shields) seem to need a larger area for you to not get hit also.
– Bleed cleaving is very strong, and that’s where a lot of your damage will come from, especially on targets that are, or will be, encased in amber.
– Save the Berserk spawns for the first and last Sha. They don’t despawn. I found I had to save my Berserk cooldown for the very last Sha. While the shield is up, it is worth beating down his health, but you should be pooling energy for when the ghost/adds come out, and before you know his shield is about to come down.
– As may be apparent if you read up on it, gear is all scaled down to 463 (5 man Heroic level), set bonuses, meta gem and legendary cape don’t work.
– Mobs won’t turn to face you or hit you, so there is no need for Glyph of Shred or Glyph of Cat Form.
What doesn’t seem fair at the moment, and I’m not sure if this is an oversight or on purpose, but you cannot use Symbiosis on anything as DPS, but you can as Resto.
Currently I haven’t found a spec combination that can do the Feat of Strength achievement to complete silver as a different Specialisation. I tried the tanking one as dps, but either I take too much damage or can’t keep the mobs off the healer. So I thought I could try the healer one as Feral but the damn squishy tank takes too much damage, and your Healing Touch doesn’t heal enough. It also seems that Blizzard thought of this, and you do not seem to regenerate mana properly in cat form. My suspicion is that the healer as dps may be possible by a hybrid class such as Balance Druid or Shadow Priest.
I hope to write up a guide for Feral Gold in the near future.
That’s it for now, more to come soon!